Wow, I never would have been able to think of all of those things on my own… especially since about 85% of the technology presented in the chapters is new to me. Throughout the reading I highlighted quite a few methods I could make use of in teaching an athletic training curriculum. Games, like jeopardy, are great with athletic training students, as most are former athletes who are competitive at heart. Concept maps would be great to map out exercise physiology concepts or the injury response. Presentations with PowerPoint are always helpful as they provide students the opportunity to collect their thoughts and present professionally to their peers. The systems model would be great for exercise physiology and how the body’s systems change from normal when under stress. Model thinking with expert systems would be great to help students create a differential diagnosis for pathologies. The Pro/Desktop design will provide students with the opportunity to be creative and invent something to benefit daily life in the athletic training room. Sketch Up and architectural design programs can take the usually cut-and-dry, lecture based organization and administration class to a whole new level, allowing students to design their own athletic training room within a given budget. Video would be a great tool for students to watch themselves and self-evaluate their own skills. Creating an electronic portfolio can be a capstone or senior project for the students, compiling all of the projects they have completed. And finally, but certainly not least, clickers can be incorporated into classroom lecture to really keep the students interested and actively involved, while also providing me with feedback on how well they’re learning the material.

The same goes for Educause’s 7 things site. So many tools I could use to enhance a lecture that I had a ton on my potential list… collaborative editing, clickers, haptics, presentation tools, live question tool, lecture capture, zotero, Wii, multi touch interfaces… just to name a few. Preliminarily, I’m thinking that clickers and the Wii are at the top of my list, but that change as I spend more time exploring!

The Learning Activity Types Wiki was helpful to synthesize information and organize some of the technology into types of activities with which it would be most useful. Since there obviously wasn’t an “athletic training” wiki, I looked at the science information and still found many parts of it useful because the same concepts, learning information, simulations, quizzing, taking notes, etc. still apply.